Here's a project from Rhino II modeling and rendering class. The project of modeling a helmet was intended to be more of a challenge in modeling complex surface transitions than anything else. For my helmet, I wanted to keep the all the flavor of traditional, open-face motorcycle helmets while giving the surface some character and using that character to add functionality. This helmet is branded to Biltwell Inc., a producer of motorcycle/ chopper/ bobber accessories and widely known for their popular metal flake helmets.

Here is my concept...

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