Been obsessing over this chair lately....check out the production photos at: stefan-diez.com
12/8/11
Juicer Revisit
Update on the "Citrus Juicer" from last semester's Vis Comm. project:
So, I recently chose to take the Juicer to the next level and built it as a fully detailed C.A.D. model in SolidWorks. The next step of this project might just include a trip to foundry...
Here are a couple of quick renderings of the CAD to get an idea of color break up-
4/3/11
4/2/11
Lids
Here's a project from Rhino II modeling and rendering class. The project of modeling a helmet was intended to be more of a challenge in modeling complex surface transitions than anything else. For my helmet, I wanted to keep the all the flavor of traditional, open-face motorcycle helmets while giving the surface some character and using that character to add functionality. This helmet is branded to Biltwell Inc., a producer of motorcycle/ chopper/ bobber accessories and widely known for their popular metal flake helmets.
4/1/11
Double Shot Espresso Machine
3/25/11
Braun Sharpener
3/21/11
Pothole Project
For our first, short (4 week) project of this winter's semester of product design studio, we were given the vague task doing something with "anything that has to do with a pothole."
Our group, Sarah S., Sarah J., and myself, chose to fix one big problem in the city of Detroit by using another problem to fix it. The basic mission of the project is to use the bricks from house demolitions around the city to fill the numerous potholes in roads around the city.
By doing this, the beautiful brick houses that need to be torn down for safety purposes are now kept within the city limits. In return, by having bricks in the road, the roads would serve as reminders of the original streets of Detroit.
Check out the poster below to see the in depth concept and process:
3/20/11
Rendering of my Ranfla
For this week's vis comm assignment, we were asked to sketch and render anything having to do with the automobile. I chose to render my '59 Chevy Impala using traditional rendering techniques. I chose this subject simply to challenge myself because I have always wanted to render my personal car.
ideation sketches to get the proportion and perspective down:
final rendering on Canson paper, touched up in photoshop
3/4/11
Manual Juicer
2/26/11
Aluminum and Acrylic
This week's Vis Comm 3 assignment: chairs!
ideation sketches: these helped lead me to my final design, an extra thin/ lightweight lounge constructed from 3/16" aluminum and translucent acrylic
final rendering: the "Continental Lounge" is inspired by the canted lines and features of the '58 Lincoln Continental
In respect for the style of my old Vis Comm 2 teacher, I chose to traditionally render the chairs in primary colors.
final rendering: the "Continental Lounge" is inspired by the canted lines and features of the '58 Lincoln Continental
In respect for the style of my old Vis Comm 2 teacher, I chose to traditionally render the chairs in primary colors.
2/12/11
Horn-rimmed
2/9/11
My Other Life
Here's what I've been working on when I get my school work finished....
'59 Impala
Aircraft hydraulic setup
wrapped frame
you can see more photos of it at my other blog found on the right of the screen>>>>
2/1/11
Vis Comm 3
Rhino Models from the Beginning
So, last semester (fall 2010) was my first chance at learning and using the modeling program, Rhinoceros. The program is great because it definitely helps to "realize" your design and lays the groundwork for some excellent renderings. The models produced in the Rhino I class were built solely for aesthetics and scale.
Here are some samples of my work from Rhino I class:
JBL creature subwoofer (first trial using Flamingo renderer)
Original design task lamp (built over scanned in sketches)Jai-Alai cesta (one of the many details of the product)
Here are a few renderings of the first Rhino II project, an original-design business card holder. This was the first model I've built to extremely tight tolerances and featuring material thickness. The intent for building with these tolerances is to be able to have the holder be rapid prototyped.
1/10/11
Swivel...
1/6/11
Sophomore Fall '10 Studio Project (continued)
Sophomore Fall '10 Studio Project
The basis of this project was to create team sports equipment within a 10 week time span. The other aspect of the project was the fact that it was to be completed within an assigned group. Along with my fellow group members, Sarah Saville and Ian Jaye, we chose to bring the game of Jai-Alai to the 21st century with a line of products that include the cesta (my product), a high-traction shoe (Sarah's product), and a lightweight helmet (Ian's product).
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